Terms of Service
These terms govern use of Relay on this Discord server. They cover in-game virtual transactions only; Relay never handles real-world money.
1. What Relay is
Relay coordinates loss-selling and mercenary dispatch transactions between members using Torn City's in-game currency. All value exchanged (deposits, payouts, cashouts) is Torn in-game money, not real-world currency.
2. Account linking
-
You must link a valid Torn account using a Limited (type 3) API key
to use buyer or seller features. See
guides/torn-api-key-guide.md. - You are responsible for keeping your own Discord and Torn accounts secure. Relay is not liable for losses resulting from a compromised account that was not reported.
3. Orders and cancellations
-
A buyer may cancel a contract with
/admin cancelcontractonly while it has no active seller claims. Once a claim is reserved, cancellation requires admin involvement. - Admins may cancel or reject an order at their discretion, most commonly for rule violations, suspicious targets, or abandoned tickets.
4. Refunds
-
If a contract is cancelled with hits still unfulfilled, the buyer's
balance is refunded for the unfulfilled portion via a
refundtransaction. - Refunds are not issued for hits already verified and paid out to a seller, since the service was already delivered.
5. Dispute windows
- A dispute over a completed claim or contract should be raised as soon as the issue is discovered. As a guideline, disputes raised more than 7 days after the relevant claim completed may be declined solely for staleness of evidence (attack logs, screenshots), at admin discretion.
6. Zero-tolerance rules
-
The anti-mug rule (
guides/anti-mug-policy.md) is absolute and not subject to these general dispute/refund terms - violations are handled per that policy, not negotiated.
7. Service availability
Relay is provided as-is by volunteer server staff. Uptime, response time, and feature availability are not guaranteed.
8. Changes to these terms
These terms may be updated as the bot evolves; material changes will be announced in the server and reflected in .